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| Links
|
 |
PEOPLE,
PROGRAMMING AND RESEARCH |
| |
| Support,
Collaborators and Sponsors |
| RMIT
University |
Financial
support for PhD studies |
| German
Academic Exchange Service |
Financial
support for Master studies |
| Lab3000
Incubator |
User
feedback and building texture extensions |
| IC7
Visual Services |
Panoramic
skyboxes used in NeverLand |
| |
| Research
Related |
| Jeremy
Parker |
Senior
supervisor |
| Nigel
Stewart |
Technical supervisor |
| Geoff
Leach |
Second
supervisor |
| Mario
Ernst |
Procedural
tree-generation for realtime-applications |
| Ken
Perlin |
Perlin
noise, 3D, renderer, zoom, interface and more |
| Virtual
Terrain Project |
Terrains,
buildings, roads and more |
| CityEngine |
Procedural
city builder |
| Metraform |
Multi-user
interactive artwork |
| Alan
Dorin |
Procedural
artwork using generative software |
| John
McCormack |
Generative
modelling |
| Troy
Innocent |
Procedural
artwork |
| Virtual
Gardening |
Application |
| Procedural
Texture Page
|
Collection
of links on procedural textures |
| SpeedTreeRT |
Real-Time
Tree Generation |
| Binary
Worlds |
Procedural
Virtual World Generation in Real Time |
| |
|
| Games
Research |
| IT
University Copenhagen |
Center
for computer games research in copenhagen |
| Game
Research |
The
art, business and science of computer games |
| Digital
Games Research Association |
Non-profit,
international non-profit association of academics and practitioners |
| Gamasutra |
The
art and science of making games |
| |
|
| Graphics
Programming |
| OpenGL |
The
industries foundation for high performance graphics |
| Nate
Robins |
GLUT
for Win32 and OpenGL tutorials |
| |
|
| Conferences |
| Siggraph |
The
world's largest marketplace for computer graphics and interactive
techniques conference |
| Graphite2003 |
International
conference on computer graphics and interactive techniques in australasia
and south east asia |
| Generative
Art |
International
conference on generative art |
| melbourneDAC |
International
digital arts and culture conference |
| AGDC |
Australian
game developers conference |
| GDC |
Game
developers conference in the US |
| WSCG
2004 |
12-th
international conference in central europe
on computer graphics, visualization and computer vision 2004 |
| CHI
2004 |
Conference
on human factors in computing systems |
| |
|
| Books |
| Computer
Graphics using OpenGL |
Good
introduction to computer graphics |
| The
CG tutorial |
C
for graphics |
| Real
Time Rendering |
A
book for the advanced graphics programmer |
| |
|
| Fellow
Researchers |
| Florian
Mueller |
Exertion
interfaces: sports over distance |
| Christian
Wolf |
iWeaver:Individualised
web-based learning |
| John
Waller |
Visual
art and artificial life |
| Adam
Nash |
Web-based
digital art works, virtual performance pieces, and 3d visual music |
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