Home Links
 
Welcome
About Me
Education
Projects

Research

Resources
Links
stefan@infinitylab.com.au
 
Links 
PEOPLE, PROGRAMMING AND RESEARCH
 
Support, Collaborators and Sponsors
RMIT University Financial support for PhD studies
German Academic Exchange Service Financial support for Master studies
Lab3000 Incubator User feedback and building texture extensions
IC7 Visual Services Panoramic skyboxes used in NeverLand
 
Research Related
Jeremy Parker Senior supervisor
Nigel Stewart Technical supervisor
Geoff Leach Second supervisor
Mario Ernst Procedural tree-generation for realtime-applications
Ken Perlin Perlin noise, 3D, renderer, zoom, interface and more
Virtual Terrain Project Terrains, buildings, roads and more
CityEngine Procedural city builder
Metraform Multi-user interactive artwork
Alan Dorin Procedural artwork using generative software
John McCormack Generative modelling
Troy Innocent Procedural artwork
Virtual Gardening Application
Procedural Texture Page   Collection of links on procedural textures
SpeedTreeRT Real-Time Tree Generation
Binary Worlds Procedural Virtual World Generation in Real Time
   
Games Research
IT University Copenhagen Center for computer games research in copenhagen
Game Research The art, business and science of computer games
Digital Games Research Association Non-profit, international non-profit association of academics and practitioners
Gamasutra The art and science of making games
   
Graphics Programming
OpenGL The industries foundation for high performance graphics
Nate Robins GLUT for Win32 and OpenGL tutorials
   
Conferences
Siggraph The world's largest marketplace for computer graphics and interactive techniques conference
Graphite2003 International conference on computer graphics and interactive techniques in australasia and south east asia
Generative Art International conference on generative art
melbourneDAC International digital arts and culture conference
AGDC Australian game developers conference
GDC Game developers conference in the US
WSCG 2004 12-th international conference in central europe
on computer graphics, visualization and computer vision 2004
CHI 2004 Conference on human factors in computing systems
   
Books
Computer Graphics using OpenGL Good introduction to computer graphics
The CG tutorial C for graphics
Real Time Rendering A book for the advanced graphics programmer
   
Fellow Researchers
Florian Mueller Exertion interfaces: sports over distance
Christian Wolf iWeaver:Individualised web-based learning
John Waller Visual art and artificial life
Adam Nash Web-based digital art works, virtual performance pieces, and 3d visual music